Future game 1
The slot for a game that doesn't exist yet — carrying only the lessons from the wuxia game that can actually travel.
This game does not exist yet. Only the slot is standing.
Why build a slot for a game that does not exist
The reason is on the studio page; in one line here:
Fit a studio around one game and the day a second arrives, all of it has to be rebuilt.
And at that point every address changes, and the links people made from outside die with them.
Adding it later is expensive; leaving an empty slot now is free.
So what is written in the slot right now
Not game content. What is here is only “what has to exist before this slot can be called filled.”
In other words, acceptance conditions.
| Part | The condition for this slot |
|---|---|
| Design | Can the way you win be written in two sentences |
| Spec | Do the rules fit one screen, and is what is undecided written down |
| Art | Has it been decided what will not be made |
| Verification | Can you say in one sentence what a pass means |
Where those conditions came from
All of them were paid for on the wuxia game.
The most common mistake when starting a new game is “I’ll do better this time.” And then the same mistake happens in the same place. At the moment it matters, you cannot remember what you learned.
So what was learned is written in advance as acceptance conditions for the next game.
Write a lesson as a story and it goes unread. Write it as a condition and it has to be passed, so it gets read.
And what has to be re-decided is written too
Each part carries two kinds of entry.
| Kind | Nature |
|---|---|
| Travels | A rule that holds when the game changes |
| Has to be re-decided | A question whose answer differs per game |
Separating them matters. Without the split, last game’s answers get carried over and pinned onto the new game. And they will not fit, while feeling comfortable because they are familiar.
The detailed record starts here
This game does not exist. Only the slot does.
Why the empty slots got built is on the MOON Studio page — shape a studio around one game and the day a second one arrives, all of it gets rebuilt.
Even empty, the parts are already standing. What each one records isn’t “what will be built” but “what has to exist before this slot counts as filled.”
| Part | What this slot requires |
|---|---|
| Design | Can the way you win be written in two sentences |
| Spec | Do the rules fit one screen, and is the undecided part written down |
| Art | Has it been decided what won’t be made |
| QA | Can you say in one sentence what a pass means |
There is no Client part, and its absence is correct. The wuxia game has one because it has code; a client part attaches after code exists, whereas the four above are what has to exist before it. That’s the order.
The parts under Future game 2 say the same thing. There are two slots to show “several,” not because the two differ. They diverge the moment a game is chosen.